![]() But running your sonar strains 6 of them. We can break orbit and activate faster than light travel on two ion cells. So hopefully it really is "OOPS! I left silent running on!" and just down to the cyclops energy economy being a joke. If you have confirmed there is nothing on your personal end you could be doing to cause a drain, that's one of the most likley "Jesus these Q1 2017 bugs in a Q1 2018 launch" causes. So it's also possible there is one clipped to a position that is not even visible. I checked all cells during change and after the cells were fully charged. It uses up a lot of power, for not much benefit. Even when you add a cyclops engine efficiency mod, silent running will still drain your batteries really quick. That said, Lava Larva still even at launch can clip inside your cyclops. Without using other equipment, when I ran my cyclops (within the last month) I removed two 0 cells and replaced them with 100 cells and they charged to max with a net positive charge to all cells. Silent running drains 5 energy every 5 seconds in addition to anything else you have active. Though I expect you have nothing 'draining' like even a battery charger, so I agree with the above mentioned silent running as the next thing to consider. God forbid you put a single small ion battery you had in your welder into a charger on the cyclops outside of the lava biome. Medkit dispensers also drain power while creating a new medkit but that's nowhere near enough drain go crash a cyclops and is more an early game base problem.īattery chargers sound like a small thing, but even regular batteries will murder the cyclops's engine. ![]()
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